ABOUT
I've consistently found joy in building experiences that deeply resonate with individuals on visceral, emotional, and contextual levels, consistently delivering outcomes that surpass organisational expectations of what is possible, strategically, creatively and culturally.
Pushing boundaries
The joy of working within the field of innovation using immersive technology and spatial computing is the number of different inputs you need to consider when building a product. Applying user centered design principles can have a huge number of ramifications from something as simple as considering whether your end user is seated, standing up or lying down and what happens if you have a mix of people together in a variety of these poses. It is this multi-faceted approach to building experiences that I thrive on and am excited to help your company with the knowledge that I have been fortunate to gather.
Winning awards
As part of the UK’s R&D ecosystem working on immersive technology, I led and won a number of awards from Innovate UK including.
Innovate UK “Immersive retail challenge” in partnership with John Lewis.
The “Design Foundations programme” to use people-centred and system-aware design methods to lay the foundations for innovative ideas with the potential to deliver significant benefits.
I also led my team in joinng the “Audience of the Future” programme via the Weavr consortium which was funded for £7m as part of the UK industrial strategy.
Beyond Innovate UK, I was delighted to be one of the Platinum winners at the inaugral Vivatech summit in Paris marking the 90th anniversary since the inception of Publicis Groupe.
I was Product Owner of RampVR™, a solution which I had pitched to the International Air Transport Association (IATA) as a tool that could contribute towards safety in the aviaiton industry. RampVR™ won the International Airport Review's Technological Solutions Award and was recognised by judges as “an effective innovation application of virtual reality, which simplifies training for airport staff, demonstrating some of the endless capabilities of virtual reality as a tool.”
“